· Research map ·
A connected program of research.
My current work on custom wearables provides a foundation for broader questions about how interactive technologies shape our experiences, relationships, and engagement with the world.
Overarching question
How can the design of interactive technologies create opportunities for more positive human experiences?
Current research · Customizing wearables & creating positive social experiences
01 / ExpressSelf-expression via customizationHow wearable form and function are shaped by user's identities, preferences, and needs.
02 / SituateSocial acceptability across contextsHow perception is shaped by factors like audiences, environments, social norms, and device goals.
03 / InteractEnabling social interactionsHow wearables influence social experiences.
↓ Extending beyond wearables
Future research · Interactive technologies, well-being, & positive social and emotional experiences
01 / With ourselvesEmotional awareness & user controlHow does providing users with control over the data they share about themselves publically inform resulting interactions and experiences?
02 / With othersPositive & meaningful social experiencesWhat opportunities can technology create for meaningful social experiences, such as those centered around happiness and connection?
03 / With the worldMaterial & embodied interactionHow do the material qualities of technologies enrich their use and the experiences people have while using them, including those relative to attachment, aging, and growth?
Get in touch